// List of asset keys. This is called by the API to add all the asset keys for easy reference. loadAssetKeyNames = function(){ Genari.k.bannerImgKey = "bannerImg"; Genari.k.dialogBoxFrameImgKey = "dialogBoxFrameImg"; Genari.k.pauseBtnKey = "pauseBtn"; Genari.k.backgroundImgKey = "backgroundImg"; Genari.k.resumeBtnKey = "resumeBtn"; Genari.k.restartBtnKey = "restartBtn"; Genari.k.exitBtnKey = "exitBtn"; Genari.k.retryBtnKey = "retryBtn"; Genari.k.scoreReelSpriteKey = "scoreReelSprite"; Genari.k.endMusicKey = "endMusic"; Genari.k.openingSndKey = "openingSnd"; Genari.k.wrongComment3SndKey = "wrongComment3Snd"; Genari.k.selectSndKey = "selectSnd"; Genari.k.correctComment3SndKey = "correctComment3Snd"; Genari.k.wrongComment1SndKey = "wrongComment1Snd"; Genari.k.wrongComment2SndKey = "wrongComment2Snd"; Genari.k.correctComment1SndKey = "correctComment1Snd"; Genari.k.correctComment2SndKey = "correctComment2Snd"; Genari.k.backgroundMusicKey = "backgroundMusic"; Genari.k.frameImgKey = "frameImg"; Genari.k.incorrectSndKey = "incorrectSnd"; Genari.k.obstacleSpriteKey = "obstacleSprite"; Genari.k.playBtnKey = "playBtn"; Genari.k.nextBtnKey = "nextBtn"; Genari.k.defaultQuestionSndKey = "defaultQuestionSnd"; Genari.k.obstacleSndKey = "obstacleSnd"; Genari.k.starSpriteKey = "starSprite"; Genari.k.effectSndKey = "effectSnd"; Genari.k.answerTextTopKey = "answerTextTop"; };